grimoire
for winter 2015, develteam once again put on a game jam. mourou came together and worked on a prototype for the jam. the concept was yet another spooky-themed project. the heroine, upon returning home from trick-or-treating, finds herself locked in her house, unable to escape. the power has gone out, she cannot find her younger brother, and is led on an adventure to solve puzzles in the dark, unraveling the mystery. the goal was to have both a puzzle and survival based game, consuming matches to light her way in the dark.
while incomplete, this marked growth in mourou’s pipeline, utilizing vector graphics and 3D for the first time.
ryan paxton — concept, character, animation, vfx
mark harbaugh — unity prototype, the house environment & layout, puzzle design