glitch★
in 2016, mourou attempted the “a game by its cover” 2016 jam. this game jam involved picking a fictional video game cartridge submitted to famicase and attempting to make it a reality. mourou picked thymine’s “glitch★” famicase for their game.
the concept was an arcade narrative game, where glitch has to collect stars strewn about outer space. she hops between planets of differing gravities to collect the stars, defeat monsters, and restore life to her love “perfect boy”. she is armed only with a lantern — when illuminated, grows monsters to attack with from her cast shadow.
the full narrative, character design, and an animated proof of concept was completed by ryan paxton (see below), and a mockup was put together by jeff fillingham before ultimately being abandoned.
ryan paxton — concept, character, animation, vfx
jeff fillingham — unity prototype